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Thames & Kosmos | 691462 | Cities Skylines | The Board Game | Co-Operative Game | 1 - 4 Players | Ages 10+

£12.59£25.18Clearance
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For example, in one of my games, I lost about halfway through because I had no access to power. That resource just bottomed out and, try as I might, I just couldn’t find a power card. There are only 3 buildings that provide power (and two policies), and over 100 cards in the game. I’ll let someone else do the math, but with those break downs, it becomes a crapshoot if you will ever get the card you need at the right time. I’ve already talked a lot about cards, and that’s because each player turn is driven by them. Players can choose one of three actions, which are to play a card, exchange cards or to end the current milestone. The vast majority of the time, the player will be choosing a card from their hand and playing it, and more often than not, the card will be a construction card that places a new building onto the board and affects the Administration Board accordingly.

The Happiness marker on the administration board has dropped to "-5" or the overall Happiness reaches "-10". After the last Milestone has been assessed, you still have to see how many squares you are away from "0" on the pollution, traffic, and crime bars. For each square, you will have to reduce the overall Happiness of your residents by one. Also, a condition for the end of a Milestone is that there be at least one building or zone tile in each city district.

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The players can expand the city during the course of a playthrough, buying additional land boards to flip them from their ‘nature’ side to a ‘developed’ side. Fulfilling milestone goals also expands the city – the players’ final score is the overall ‘happiness’ of their city’s residents once the last objective is completed.

As an example, you may play a residential card, which will usually have no cost in money. Instead, it might raise the workforce by one, and consume one water and one electricity — which will then be adjusted on the board accordingly. Secondarily, the card might have a conditional benefit, such as when played next to a medical centre, it might gain you two dollars, or when played next to a park, two happiness.Ultimately, the game shines when played with two; it’s something I’d happily pull off the shelf if my partner was in the mood for some co-operative tile laying. However, I really wouldn’t recommend it for any more than two – or even less, for that matter, as your decision space feels even more limited during solo play. If the residential zone is constructed in a district where the services "healthcare" and "education" are being offered, Happiness will increase by one and two new residents will be added to the employment. Your decisions shape each citizen's life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life's ups and downs.

Example: The hospital is good for the entire district. So the residential zone does not have to be neighboring. I love that the game gives you the freedom to build for as long as you want/can and allows you to choose when you want to end the milestones. It really does make you feel like you’re in control of creating this great (or not-so-great) city.

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There are a few rules that aren’t crystal clear in the rulebook. For example, it says that you should “transfer” happiness to the Skyline at the end of each milestone and I initially thought that I was supposed to reset the happiness on the administration board. The tiles are not allowed to be placed over the edge of the playing area, across streets, on other building tiles, or on the water. Cities: Skylines II: Ultimate Edition gives you access to the base game, as well as the Expansion Pass. A series of scenarios teach the game in steps, with each new step introducing new parts of the game. The full game with News, Unique buildings, Policies and Roles vary greatly from game to game, as players are provided with new challenges by the emergent behavior of the city.

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