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Then, PS3 will display the others virtual memory cards of your PSP (SCEVMC0.VMP and SCEVMC1.VMP for each ps1 classic game, can take a little before all are displayed) you select where to copy the save data. It s doesn t really matter which virtual memory card was selected, you can import/export internally on PSP after (during game: option on Memory Card Utility).
After you manually create this folder structure on your PSP drive which has been successfully re-formated via the PC tools you should be good to go in using this card in your PSP.Your formatting tool should provide an option for Cluster Size (possibly called "allocation unit size").
You should dissconnect from the USB connection and restart your PSP several times to ensure that the card continues to be detected. There are more cards than I have shown here but for the most part the taxonomy above will at least allow you to select and try different types of cards. After many tests I decided that it was unlikely I was going to ever get a clean format on anything over 128 GB. After reading rsn8887's thread above and seeing that he encountered the same issues I did I gave in to the fact that I probably have to rely on Windows to properly format the cards. Now - that being said, CSO compressed games are far from unplayable and in most cases won't have you twiddling your thumbs either. has the same identifier but if a new game is started from the beginning, that will have a different identifier.
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Additionally, the adapter you use may determine the maximum amount of memory (based on what it can support. In practice however the PSP is likely to give you several different kinds of "Format failed" errors. Any_Other_Files Represents all the other files in the folder generated by the game with any filename and filextensions that are dependant of each game and can vary, e.g: "PROFILE.BIN"(in PS3 Game Saves) or "SECURE.BIN" (in Minis Game Saves) etc...