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Posted 20 hours ago

Monte Cook Games MCG00074 "No Thank You Evil" Game

£21.31£42.62Clearance
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My son and I are having a blast with this. He has an amazing imagination. We had been playing Amazing Tales and still enjoy that game but NTYE comes with a lot more substance (i.e. Visuals I don't need to draw, premade adventures, great character sheets for different levels of players) that makes it super easy for me to just pull out the box and get to playing with less than 5 minutes of prep time. I really enjoy playing as the guide for my son. Amazing Tales is AWESOME but I found myself continually exhausted after sessions trying to keep up with the mind and enthusiasm of my son's amazing imagination--especially after a long day of work. NTYE provides me with a bit less mental gymnastics with the premade adventures and is incredibly easy to create new adventures using the available materials!

Olivia is a Super Smart Princess who Experiments with Science. Rowan is a Cool Robot who Loves Ooey Gooey Things. Their best friend tells them that a dragon has stolen all his chocolate coins. They’re the only ones who can enter Storia and save the chocolate—how will they do it? It’s all up to them! A game that is, more than anything else, tons of fun. One that inspires creativity and connectivity, and creates a sense of wonder. Kids can be anything they want to be, from a Cool robot who Loves Ooey Gooey Things to a Powerful fighter who Experiments with Science. Every character also has a companion, a special friend that knows secrets and travels with them. They may have a floor-thumping dust bunny named Mabel or a fiery dragon who roasts marshmallows on the tip of his tail. No Thank You, Evil! is a tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, each player creates a character based on a couple of cool, descriptive, imagination-firing traits. The Guide (a special role often played by a parent or older sibling) presents a dilemma, and the players set off on an adventure of the imagination. Along the way they use their character’s special skills, companions, and equipment to overcome obstacles—perhaps fighting a slime monster, winning over the suspicious Mayor, or beating a rabbit at a race. A game that makes it simple for families to roleplay together. This meant creating rules that accommodate the youngest, newest players as well as older, more experienced players. To achieve this, there are different rule levels, each one geared toward a particular age group, from 5 on up to the point where the players are old enough and experienced enough to try running the game (probably around 10 or 11). So families can play together easily, even if the players cover a wide age range. Adventures are designed to be short but flexible, running anywhere from 30 minutes to an hour. All you need to play is the rules, a character sheet, and a d6. Sure, D&D may be a little much for younger kids, but now you can bring them into the wide world of tabletop RPGs with No Thank You Evil!Game play is simple, relying on standard D6s. The Guide will designate a difficulty level to a task and the player must roll above that difficulty. They can use their skills to bring the difficulty down by one or use an awesome point to help another player bring that difficulty down. Building the hot air balloon that I mentioned before may be a difficulty of 5, but a player can use a point from their Smart pool to make it a difficulty of 4 while another player uses an Awesome point to lower the difficulty again to 3. If you’ve been reading my series on designing games for kids (and if you haven’t, you can find it here), you might already be anticipating what I’m about to say next: My own young start in RPGs is part of the reason it delights me every time we hear from players who are running Numenera and The Strange for their own kids. It surprises me too, because while Cypher System games are designed to be rules-light and story-heavy, they weren’t designed specifically with kids in mind

There are 3 types of character sheets - Beginner, Intermediate and Master! Fine... not Master, but the types are as follows: I've been playing Numenera using the Cypher System from Monte Cook Games for 2 or more years. I very-much enjoy the game play system. I have 3 kids - 12, 9, 6. Each at a different level of game playability, so Dungeons & Dragons hasn't really been a good fit. No Thank You, Evil! is a tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, each player creates a character based on a couple of cool, descriptive, imagination-firing traits. The Guide (a special role often played by a parent or older sibling) presents a dilemma, and the players set off on an adventure of the imagination. Along the way they use their character’s special skills, companions, and equipment to overcome obstacles. Maybe you’ll rescue a friend from Dragonsnot Falls, save the world’s biggest adventure park from an ancient curse, or fix Whizbang’s broken time machine before it’s too late! Whatever you choose, you’re sure to solve mysteries, gain friends, confront bad guys, and have a wild adventure!Starting with character creation I have been approaching this game with the idea of the "profound power of YES". If my boys think of something they want to do "Yes, let me figure out how to make it work." It requires a little more effort on my part, but the rewards have been stunning. My 5 year old spent 15 minutes telling me about every piece of equipment, every detail of his guy that he literally just made up. He couldn't stop himself, and I was only too happy to let him keep developing his ideas.

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