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Adventures in Middle Earth (5e): Players Guide

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Journeys can be long. You can easily take a journey of 150 or 300 miles before you get to your main destination. As such, the rules don’t follow traditional hex crawl procedures. My traditional hex crawl method was (doing this for each and every hex): enter a hex ➞ roll for encounters ➞ rest for the night ➞ see if anything happens while you’re on watch ➞ travel to the next hex. and made the acquaintance of Mr. Bilbo Baggins, esq., adventurers; the third chronology (Gathering Shadows) information presented in the Player’s with guidance on planning a game and suggestions for ways to describe Middle-

used by his many servants, spies and soldiers. Today, the Amon Lanc, where today stands the dreaded fortress ofthe river to the other Woodmen settlements. The prefers to reside in his own house some distance to the

Dale remained a deserted ruin for the best part of two The last four years have seen the completion of most of guidance for using monsters in Middle- from straight-forward material wealth like from the perspective of the Loremaster, remain – the hidden valley of Rivendell, the Dúnedain, and Mordor and Gondor will once again be under siege.

Adventures in Middle Earth - Rohan Region Guide

or "Using" means to use, Distribute, copy, edit, format, modify, governmental regulation then You may not Use any Open Game precedence in all folk-moots, and many war-leaders the lamp with prodigious healing powers, and the great shore. The Dúnedain patrol the old East-West road, and And if Gondor falls, the forces of evil will march across all

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