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Ecologies Card Game - Use Science to Build Food Webs in 7 Biomes - Beautiful Vintage Nature Art for The Classroom or Game Night

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Ecologies does have a bit of a learning curve and is more complex than many other card games. Because of this, it’s recommended for older children aged 12 plus. So, it would make a fun family game for older children and could even help children develop their STEM skills. What You’ll Need To Play?

Yes, it’s strange for most people to realize, but the diet of most animals is wider than you think. Many creatures commonly thought of as herbivores are actually omnivores, and will eat just about anything they can to survive. Remember that when cards list what eats what they don’t explain how often that food is taken or in what life stage. For example, dragonfly larvae eat toad tadpoles, but adult toads eat dragonflies. Ospreys are famously focused on catching fish, but will eat many other types of animals when given the chance, or during periods of extreme hunger. Cards list only the other cards in the biome that are possible prey. The aim of Ecologies is to build a healthy, thriving ecosystem. When you are playing against other players, you’ll all be aiming to be the first to get 12 victory points. Let’s see how you do this by looking at the rules you need to know. The Set-Up These cards can be played throughout the game and boost or damage an ecosystem. In addition, players can move cards around their ecosystem during their turn. However, do so carefully because it could cause problems. Many bonuses are used “every other turn.” These bonuses can be used the first turn they are activated, or players can wait to start using the ability in a future round. However, once the ability has been used the pattern is set and can not be altered, even if the food web temporarily becomes unhealthy and loses the bonus (no “resetting” the pattern). Once drawn, the player can trade the cards with other players. Players can trade any card in their hand, and there are no restrictions on how trades can work. Meaning you can trade two cards for three and vice-versa.Players create miniature worlds, and they need to ensure they stay strong and healthy. But it’s easy for things to go wrong and disturb your ecosystem, meaning you’ll have to act fast to ensure it doesn’t crumble.

Designed by a biology teacher, the game includes 77 unique organisms, 7 biomes, and beautiful vintage Victorian art. (108 cards total) The goal is to build healthy food webs in different biomes. If you create a healthy ecology you are rewarded with the perks and powers of that biome. Each organism card lists what it eats and what it’s eaten by. Cards are arranged with plants on the bottom, predators on top. There is a trade mechanic similar to Catan where players trade with others based on what their individual needs are. It is a race to get 12 victory points and different organisms give different points. There are biotic/abiotic factor cards that can affect opponents and different strategies such as focusing on one biome, going for perks and bonuses, or disrupting other ecologies.In ECOLOGIES, you build and maintain food webs in diverse biomes around the world. Each biome has a different ecology, and gives unique rewards when it is healthy and balanced. But watch out, your opponents may decide it's easier to disturb and degrade your ecosystems than nurture their own. In this hectic environment, you must choose how best to protect and care for your ecologies. The game ends when a player reaches 12 points or when there are no more cards to draw from. The first player to win 12 points wins the game! END OF GAME This card is added to one of your food webs and prevents other players from interacting with the food web you chose. This means they can no longer play cards on your web or destroy any of the organisms in that web. They can’t interact with the ecology at all. You can still add cards however, and even destroy the ecology if you wish, but no one else can interfere with it.

OBJECT OF ECOLOGIES: The object of Ecologies is to be the first player to earn 12 Victory Points. NUMBER OF PLAYERS: 1 to 6 players MATERIALS: 21 Biome Cards, 10 Factor Cards, 77 Organism Cards, 1 Small Booklet, and 1 Card Box TYPE OF GAME: Strategy Card Game AUDIENCE: 12+ Do you still have gameplay questions about Ecologies? Here are some of the most common questions we get asked: Gameplay is rooted in authentic science, as it is used in the classroom to teach real concepts to biology students. While it is scientific enough for the classroom, it is also strategic enough for any game night. Factor cards may also be played throughout the game. These cards may benefit or severely farm the Ecology players have worked so hard to build! These may be played at any point throughout the game, and the rules must be followed.Ecologies is fun to play again and again as you learn from your mistakes and successes. It is fun to try out new strategies and play with different levels of competitiveness. 3 Reasons Ecologies is a Favorite When are players allowed to rearrange their cards? Can they purposely turn healthy ecologies on and off this way? But while this is a fun way to play, we think Ecologies works best as a group game. Ecologies can be played with up to six people. In group games, the game wants the first player to earn 12 victory points. After a Biome Card has been played, organism cards may start to build the food web and Ecology. After the Biome Card, a Producer Card must be played. These two cards will create the foundation in which the entire food web will sit. Each card played into a Biome must match the Biome’s color and abbreviation , or else it will not survive!

Ecologies isn’t a simple game to play, but it isn’t as complex as it might first appear either. So, don’t be put off if you struggle in your first few games. To start playing Ecologies, one player should be chosen to go first. There is no specific rule for this; let the dealer go first if you struggle to choose someone. Once each player’s turn, you will follow four steps to complete your go. Every player follows the same pattern, so to simplify, we have laid it out in sections below.Once a biome card has been put down, you can develop it further by using creature cards. Creatures need to match the color and abbreviation of the biome to be played. After adding creatures, you will need to add food sources called consumer cards.

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