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Sega Mega Drive Console

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Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. pp. 303, 360. ISBN 0-7615-3643-4. However, there are differences. This time, the Classic Game Console included 40 SEGA games, as well as 40 arcade games. This combined added up to 80 built in games. The console no longer donned the PAL/NTSC switch, so it is incompatible with PAL games. Instead of wired six-button controller adaptions, the American Firecore sported two infra-red wireless six-button controllers, though the Nine Pegs were still available for use. The Mega Drive was released in Japan in October 29 1988 for ¥21,000, almost exactly a year after the first of the fourth generation consoles NEC's PC Engine. Although this initially caused slow sales, the Mega Drive soon eclipsed the earlier machine in popularity. However, after the release of the PC Engine CD add-on and the Nintendo Super Family Computer, the Mega Drive soon lost ground. The Mega Drive was not as popular as the two aforementioned systems in Japan. Steam listing: SEGA Genesis Classics Collection". Steam. Archived from the original on November 22, 2013 . Retrieved November 27, 2013.

Even More Mega Drives!". Sega Power. No.13. United Kingdom: Future Publishing. September 1990. p.5. McWhertor, Michael (February 16, 2011). "Sega Genesis Games Come To PlayStation Plus". Kotaku. Archived from the original on December 20, 2013 . Retrieved October 5, 2013. Cifaldi, Frank (April 30, 2010). "This Day in History: Sega and Accolade Settle Their Differences". 1UP.com. Archived from the original on June 15, 2013 . Retrieved December 11, 2016. Brandt, Richard; Gross, Neil (February 21, 1994). "Sega!". BusinessWeek. Bloomberg L.P. Archived from the original on December 3, 2013 . Retrieved October 10, 2013.Duke Nukem 3D (Mega Drive)" (in Portuguese). Jogorama. Archived from the original on January 16, 2014 . Retrieved January 15, 2014. Sega Genesis is also popular with many players on the Mega Drive in North America. This is a 16-bit console game console made by the famous Japanese gaming company, SEGA. Sega Genesis is the third generation gaming console released and is the successor of the Sega Master System. It was first published in Japan in 1988 and expanded its market to the global region in the following years. The market they targeted was North America with the Genesis name in 1989, and in 1990, it was distributed as Mega Drive by Virgin Mastertronic in Europe. Sega officially stopped manufacturing this product in 1997 after nine years of continuous production. During those nine years, the total sales of the Sega Genesis were 30.75 worldwide. This is a very terrible number and brought massive revenue to SEGA and brought SEGA’s name to the world. Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. pp.433, 449. ISBN 0-7615-3643-4. Following the launch of the next-generation 32-bit Sony PlayStation and Sega Saturn, sales of 16-bit hardware and software continued to account for 64% of the video game market in 1995. [108] Sega underestimated the continued popularity of the Genesis and did not have the inventory to meet demand. [108] [109] Sega captured 43% of the dollar share of the U.S. video game market and claimed to have sold more than two million Genesis units in 1995, while Genesis software such as Vectorman remained successful, but Kalinske estimated that "we could have sold another 300,000 Genesis systems in the November/December timeframe". [109] Nakayama's decision to focus on the Saturn, based on the systems' relative performance in Japan, has been cited as the major contributing factor in this miscalculation. [108] By contrast, Nintendo concentrated on the 16-bit home console market, as well as its successful handheld, the Game Boy, and took in 42% of the video game market dollar share without launching a 32-bit console. [108] Following tensions with Sega Enterprises, Ltd. over its focus on the Saturn, Kalinske, who oversaw the rise of the Genesis in 1991, lost interest in the business and resigned in mid-1996. [110]

Azevedo, Théo (July 30, 2012). "Vinte anos depois, Master System e Mega Drive vendem 150 mil unidades por ano no Brasil" (in Portuguese). UOL. Archived from the original on September 6, 2014 . Retrieved October 18, 2012. Base instalada: 5 milhões de Master System; 3 milhões de Mega Drive P Target Christmas catalogue]" (Newspapers.com). Iowa City Press-Citizen. Iowa City, IA. November 25, 1995 . Retrieved July 18, 2020. Video games just released!Horowitz, Ken (April 12, 2013). "Teddy Boy Blues". Sega-16. Archived from the original on February 15, 2016 . Retrieved December 4, 2013.

a b Redsell, Adam (May 20, 2012). "SEGA: A Soothsayer of the Games Industry". IGN. Archived from the original on October 12, 2013 . Retrieved October 5, 2013.Marriott, Scott Alan. "Sega Genesis 32X CD – Overview". AllGame. Archived from the original on August 2, 2014 . Retrieved July 2, 2013. The Genesis produces sound using a Texas Instruments SN76489 programmable sound generator, integrated with the Video Display Processor (VDP), and a Yamaha YM2612 FM synthesizer chip. The Z80 processor is primarily used to control both sound chips to produce stereo music and sound effects. Most revisions of the original Genesis contain a discrete YM2612 and a separate YM7101 VDP; in a later revision, the chips were integrated into a single custom ASIC (FC1004). [122] Glancey, Paul; Swan, Angus (February 1994). "Megadrive Review: Pelé! Soccer". Mean Machines Sega. No.16. pp.56–57.

Schilling, Melissa A. (2006). Strategic management of technological innovation. Indiana University: McGraw-Hill/Irwin. p.292. ISBN 978-0-07-321058-2. Archived from the original on September 11, 2016. a b c Sato (September 18, 2013). "Sega's Original Hardware Developer Talks About The Company's Past Consoles". Siliconera. Curse LLC. Archived from the original on December 2, 2013 . Retrieved November 23, 2013.Kent, Steven L. (2001). The Ultimate History of Video Games. Roseville, California: Prima Publishing. pp.404–405. ISBN 0-7615-3643-4.

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