INNOVATION: THIRD EDITION

£9.9
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INNOVATION: THIRD EDITION

INNOVATION: THIRD EDITION

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

At the same time, because it is not on your board, its icons do not count toward your icon totals, and it is not a top card. Compel effects are considered demand effects for all purposes, and behave exactly the same, except that opponents are only vulnerable to a Compel effect if they have the same or more of the featured icon than you. In other words, the same situation where they would share any non-demand effects. In some cases, opponents will be forced to follow the instructions of a Compel effect, and then also share other non-demand effects on the card. Remember that the free Draw action will only be triggered if a non-demand effect is shared (and the game state is changed by it). Whenever you draw a card for any reason, if the corresponding supply pile is empty, draw from the next higher age's supply pile instead. If multiple ages are empty, keep skipping as necessary. Any value/Choose a value— you must choose a potential card value; namely, an integer 1-10, inclusive.

You must choose one of these four actions, you cannot simply "pass". However, it is legal (and sometimes strategically preferred) to perform a Dogma action, activating a top card that will have no effect (for example, the card only has a Demand effect, and no player has fewer icons than you), as a way to effectively "pass" the action. The tightness of the map resembles Terra Mystica, while the greater variability in the setup is more akin to GP. This variability, new resources, and the increased option to customize your faction during the game seem to also increase the flexibility of your gameplay. It felt like it was slightly easier to get the economic snowball going and get to those satisfying big turns.

3 Reviews

Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn’t the same as another._x000D_ Essentially the more players you have, the more chaos that may ensue from dogma effects. This is quite fun to witness however so I don’t mind a three player game for that reason, but Innovation is always at its best with two players or two teams. If you think that four players is all you’ll do, then you won’t get the best out of this game. Constructing buildings will expose resource icons on your player mat (these are double-layered this time, yay!): tools, coins, scholars, power cycle tokens, and books. While most are just renamed from TM, the books are new. With 7 double-layered planning displays, 12 factions, 17 palace abilities, 18 innovations, and other variable game components, you’ll be able to create an almost inexhaustible number of game combinations. Couple that with the large number of high-quality wooden parts, and you have all you need for an enduring and exciting gaming experience! Time has passed by the relevance of your achievements, and the player (or team) with the highest score wins, as their civilization has the most current power and influence.

The game lasts for six rounds, and every round will offer bonus points for certain actions. For example, 2 points for each workshop built this round, 5 points for founding a town, 2 points for increasing your competency level, and so on. If you take the action, claim an achievement you are eligible for by transferring it from the available achievements, to your personal achievements pile on the right side of your player reference card. The online adaptation is based on the third edition of Asmadi games for the artwork. For the rules, you can choose between: During the setup of the game, one card from each (base set) supply pile 1-9 is set aside as an available achievement. These cards are always kept face-down, and can never be looked at. They are simply used as markers to denote achievements made by players.Draw [and ...] when a dogma effect tells you to draw a card, it will always specify what value to draw. Use this value, even if it is different from what a Draw Action would have you draw. If the effect tells you to get that value from another card, and no such card exists (e.g., "Draw a card equal to the value of your top purple", but you have no purples on your board), then the value is 0. As there are no 0 supply piles ever in the game, you skip up to 1 (and further if necessary). If you are are told to Draw and [ something else], you do the [ something else] with the card that you just drew. "Draw and meld a 6" means you draw from the age 6 supply pile (or age 7 if age 6 is empty, and so on), and then meld that card. You cannot choose to meld a different card from your hand, or any other card. In the top middle of each card is its title. Each card has its own unique title. In a few cases, titles are compared alphabetically, and a few expansion cards reference specific other cards by their title. Otherwise, it is simply a way to distinguish each card. Your highest visible bonus adds its full value to your score. Every other bonus visible on your board adds 1 to your score. If any cards are eligible, you may choose one to promote, melding it to your board (this is not a Meld action, and will not trigger related events). Age of Innovation (AoI) is a strategy game of open information, where players try to adapt their strategy according to the variable setup and scoring goals.

They can be best compared to QIC cubes from GP. A very flexible resource that can be used to gain powerful innovation tiles (advanced technologies) or for certain actions. Moreover, there are four different colors of books, and innovation tiles demand a specific combination of five books, requiring a bit of planning. Do X]. If you do, [Y]"— you must do [X]. "If you do" does not imply that you have a choice. If you have no cards, or no cards of the specific color/value, in the right place, then you ignore the [X] effect. If you do not have as many cards as the [X] effect asked for, you do it with as many as you have, but then ignore the "if you do" [Y] effect (as you did not fully do [X]). If you could not ignore [X], you must then execute the full "if you do" [Y] effect, or as much as possible.Each City has one or two icons unique to this set. Plus, Arrow, and Search icons take effect immediately when melded, but only if the City was melded with a Meld Action (not other Meld effects).



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  • EAN: 764486781913
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