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Innovation Games: Creating Breakthrough Products Through Collaborative Play

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The completion of 3D puzzles, brain teasers, and other cognitive flexibility tests is recommended as part of a Stanford University publication that showcases different activities to “enhance innovative and inventive thinking abilities.” While the target of the publication was undergrad students, many of the exercises highlighted within can also be used to increase the mental flexibility of employees in an organization. Finalists for this category include Duolingo by Duolingo, Inc.; Sago Mini First Words by Sago Mini; Hindsight by Team Hindsight; and Beecarbonize by Charles Games s.r.o.

Fast, energetic team problem solving game that will encourage lateral thinking, innovation and best use of team dynamics to win (15 mins)Great energiser and problem-solving task ideal for demonstrating the working of the results spiral in achieving extraordinary results. (15 mins) Spider Web: A product name appears at the center of a circle drawn in the middle of a whiteboard. Participants draw other products and services, explaining how, when, and why they are used. Participants then draw lines that link these additional services to each other and to the product's circle. high engagement, novelty in directions and quality learning outcome. He holds a PhD in co-design of services and business models through design thinking games and is currently associate professor in strategic design and Top = “Teach for Differentiation” – insight that reframes how a customer may see their business and needs If you use this tool as a structured decision-making process, more time is required for market validation. In this case, you can map out your opportunities, state your assumptions while doing so, and get out of the building to support or refute them. You can then update the Market Opportunity Navigator and reflect on your learning.

Atomize– As we study complex systems, it’s often helpful to decompose large ideas or objects into smaller parts. For example, as we study cells in biology, this game can be used to help students learn the components of the cell. If your team is creating something new, this game can help you think about how to break the problem into parts.

Task: Individual participants watch a Bond film clip demonstrating Q’s new toys and invent their own spy gadget that is both useful and well disguised. They then join their team and design a team gadget. All teams make a high energy presentation of their best gadget including how, when and against whom to use it.

Games are useful tools to start conversations and they are particularly effective at illustrating the trade-offs associated with making choices. They also encourage players to understand the perspectives of other players, they can present data, ideas, and trends in new and intuitive ways, and they can engage new audiences. the time frame of action: how long after the game completes before the participant expects a product's improvement to reflect the game's results Exercise: An introspective workshop on the future of the organisation, the opportunities, the barriers to be overcome, the potential new alliances and partnerships, the client of the future, the workplace of the future, beyond Cyberspace.

In many engineering industries, the technology comes first and then an application is sought. This is the reverse of the standard innovation process. Instead of starting with problems and developing innovations, for this exercise you will examine the latest technological developments and consider their application to problems.

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